Ian Bogost

Professor, School of Literature, Media, Communications, Courtesy Appointment


Ph.D. (Comparative Literature), University of California, Los Angeles

M.A. (Comparative Literature), University of California, Los Angeles

B.A. (Philosophy, Comparative Literature), University of Southern California


Games, Play, Computing, Technology, Material History, Theory, Philosophy, Design, Urbanism


Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies in School of Literature, Media, and Communication (Ivan Allen College of the Liberal Arts) and Professor of Interactive Computing (College of Computing). He also holds adjunct appointments in the Scheller College of Business and in the School of Architecture. Bogost is an author, game designer, and artist whose work addresses the relationship between technology, culture, politics, and design.

Bogost is the author or co-author of ten books, including Persuasive Games: The Expressive Power of VideogamesRacing the Beam: The Atari Video Computer SystemAlien Phenomenology, or What it’s Like to Be a ThingThe Geek’s Chihuahua: Living With Apple; and Play Anything. He is a founding member of the philosophical movement known as Object-Oriented Ontology, which has become increasingly influential in art, design, and architecture.

In addition to his roles at Georgia Tech, Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic. In the latter capacity, he edits an ongoing series on technology and urbanism, Metropolis Now. He is also co-editor of Object Lessons, a book and essay series about the “secret lives of everyday things.”

Bogost’s videogames about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform. His independent games include Cow Clicker, a Facebook game send-up of Facebook games that was the subject of a Wired magazine feature, and A Slow Year, a collection of videogame poems for Atari VCS, Windows, and Mac, which won the Vanguard and Virtuoso awards at the 2010 IndieCade Festival. His games have been played by millions of people and exhibited or held in collections internationally, at venues including the Smithsonian American Art Museum, the Telfair Museum of Art, The San Francisco Museum of Modern Art, The Museum of Contemporary Art, Jacksonville, the Laboral Centro de Arte, and The Australian Centre for the Moving Image.